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AI Insights · Timothy · January 2022

Top 5 Season Pass Games on Android in Central America Q4 2021

In Q4 2021, the top Season Pass games on Android in Central America showed varied trends in downloads, revenue, and active users. Key insights reveal dynamic performance across these leading apps.

Top 5 Season Pass Games on Android in Central America Q4 2021

In the fourth quarter of 2021, the top five Season Pass games on Android in Central America exhibited notable trends in weekly downloads, revenue, and active users. Below is a detailed overview of each app's performance, based on data from Sensor Tower.

Free Fire from Garena International I saw a varied performance. Weekly revenue remained relatively stable, fluctuating between approximately $271K and $302K, with a peak at $302K in the final week of December. Downloads experienced a significant spike in the week of December 20, reaching 474K, up from a mid-quarter average of around 200K. Active users showed a downward trend from 26.8M at the start of the quarter to 19.5M by mid-December, before rebounding to 21.1M in the last week.

Call of Duty: Mobile Season 8 by Activision Publishing, Inc. observed a decline in weekly revenue from $137K at the beginning of the quarter to $88K by the end. Downloads followed a similar trend, decreasing from 134K to around 65K mid-quarter, before rebounding to 103K in the final week. Active users decreased steadily from 1.02M to 853K over the quarter.

Free Fire MAX, also from Garena International I, showed strong performance in its first quarter since release. Weekly revenue grew from $1.75K at the end of September to $143K by the end of December. Downloads started high at 520K, dipped to around 110K mid-quarter, and then increased to 153K in the final week. Active users saw a peak at 880K in early November, ending the quarter at 731K.

Clash Royale by Supercell experienced a significant increase in weekly revenue, starting at $39K and reaching $79K by the end of the quarter. Downloads also saw an upward trajectory, peaking at 319K in the week of December 20. Active users increased from 5.35M to 9.56M over the quarter, showing consistent growth.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a more fluctuating performance. Weekly revenue varied from $78K to $31K, with a decline towards the end of the quarter. Downloads showed a steady increase from 29K to 39K by the last week of December. Active users remained relatively stable, ending the quarter at 264K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022